A Spoken dialogue system for an unseen language is referred to as Zero
resource speech. It is especially beneficial for developing applications
for languages that have low digital resources. Zero resource speech
synthesis is the task of building text-to-speech (TTS) models in the
absence of transcriptions.
In this work, speech
is modelled as a sequence of transient and steady-state acoustic units,
and a unique set of acoustic units is discovered by iterative training.
Using the acoustic unit sequence, TTS models are trained.
The main goal of this
work is to improve the synthesis quality of zero resource TTS system.
Four different systems are proposed. All the systems consist of three
stages — unit discovery, followed by unit sequence to spectrogram
mapping, and finally spectrogram to speech inversion. Modifications
are proposed to the spectrogram mapping stage. These modifications
include training the mapping on voice data, using x-vectors to improve
the mapping, two-stage learning, and gender-specific modelling. Evaluation
of the proposed systems in the Zerospeech 2020 challenge shows that
quite good quality synthesis can be achieved.